Interface Scene navigation while using viewport

Godot Version

4.5.1

Question

I’ve started working on a pc interface in my game but for some reason when I’m running the interface scene it interacts with the menus without any issue, but when I’m on the 3D scene that will use a viewport instantiating this scene it just doesn’t interacts with the buttons at all.
What am I possibly doing wrong or having a misunderstanding of how the engine works in this case?
Pure interface:


Interface in viewport:

You’ll need to pass the input events to the SubViewport. Here’s a demo that does that:

2 Likes

It worked great, turns out my setup was almost already sort, the only thing it was missing was the inputs being pushed to the viewport :smiley: