Godot Version
godot 4
Question
Invalid get index ‘global_points’ (on base: ‘Node3D’).
@onready var red = $red/ColorRect
var botik = load("res://character_body_3d.tscn")
var instance
@onready var spawns = $spawns
@onready var navigation_region = $NavigationRegion3D
func _ready():
randomize()
func _on_мік_головний_player_hit():
red.visible = true
await get_tree().create_timer(0.2).timeout
red.visible = false
func _get_random_child(parent_node):
var random_id = randi() % parent_node.get_child_count()
return parent_node.get_child(random_id)
func _on_spuwner_timeout():
var spawn_point = _get_random_child(spawns).global_points
instance = botik.instantiate()
instance.position = spawn_point
navigation_region.add_child(instance)