Godot Version
V4.1.3
Question
i having this error pop up and idk how to fix can anyone help?
here my code `extends Area2D
var direction = Vector2.RIGHT
@export var speed = 250
var target = null
var state = 1
Called when the node enters the scene tree for the first time.
func _ready():
$return.monitorable = false
$return.monitoring = false
$Timer.start()
Called every frame. ‘delta’ is the elapsed time since the previous frame.
func _physics_process(delta):
if state == 1:
rotate(0.4)
translate(direction.normalized() * speed * delta)
if state == 2:
rotate(0.4)
if target:
translate(direction * speed * delta)
direction = target.global_position - global_position
direction = direction.normalized()
func _on_timer_timeout():
state = 2
print(“hi”)
$return.monitoring = true
$return.monitorable = true
func _on_body_entered(body):
if body.is_in_group(“player”) && state == 2:
queue_free()
func _on_return_body_entered(body):
target = “player:<CharacterBody2D#32413582513>”
print(target)
print(“helo”)
`
here where the error pops up: direction = target.global_position - global_position