In my world scene. I have a canvas layer where I put all of the UI stuff. Like my quest UI to look at quests you have active. and My inventory fo rmy player. For some reason, the quest UI follows the camera and the canvas layer but the inventory system does not. The Item Panels in the inventory do, but the back of the inventory just stays where it is in the world scene. I don’t understand how that is even possible that the slots, which are children of the Inventory Back, move but the other part doesn’t. Can someone help me?