Godot Version
4.6
Question
I’m playing with `FastNoiseLite` and would like to make it into a `GraphNode` in my application. If I export a `FastNoiseLite` object, the inspector already has a fully featured UI to tweak every possible property, including conditional logic which only applies to certain `NoiseType`s etc. Is there any way to reuse this UI in my `GraphNode` or do I need to re-implement it from scratch?
