Godot Version
4.3-dev3
Question
In blender you see here I have a “shadow” overlapping another mesh. What I’d like to do in godot is perform a similar option and obtain just the overlap over all intersecting geometry in the scene.
4.3-dev3
CSG Shapes support boolean operations including Intersect.
I’m aware, but I need a nodeless GPU based effect that works on any given mesh in the scene.
CSG Mesh can accept meshes. I don’t think you will find a nodeless operation for this, even blender’s boolean operation is CPU based.
What is this effect for?