Godot makes it very easy to choose various ways to deal with Text Overrun Behavior
, e.g., Trim Nothing
, Ellipsis
, etc.
However, there is no option to decrease the font size to remedy the overrun itself.
Is there a signal or some manner of detecting that the text no longer fits a label so that the font can then be adjusted programmatically via label.add_theme_font_size_override("font_size", 35)
or similar?
Detection of Overrun is the key here.
Thank you all.