Is it possible to make a group of semisolid tiles act as a single polygon?

Godot Version

v4.6.1.stable.official [14d19694e]

Question

My game has bridges made of one-way tiles. It all works nice and well until you jump just right and a literal corner case happens:


Is it possible to group those bridge tiles together so that if the jump doesn’t quite reach the top of the bridge, the character drops through the tiles below as well?

I have used box2d in the past and that is how we use to make convex shapes addin to same node because most engins cannot do concave are you able to add more than one shape to one node it should be possible

I mean it’s not even about concave (which as far as I know Godot can do), it’s more about all the tile shapes (not) blending together with each other for a smooth flow. Here’s another example of this behavior, there are no concave polygons at all, just a straight line that’s broken up into tiles which causes this