Is it possible to show high resoulution images if I choose the nearest rendering mode? (Solved)

Godot Version

4.3

Question

` Hi there!
I’m starting with Godot and GDscript and I have an idea: I’d like to make a pixel art game that shows cutscenes through comics and illustartions so, it would be possible to show these pics in high resolution if I have the nearest rendering mode activated?
As I understand this mode will affect all the things the viewport shows, if this is the case, is there a way or trick to avoid this? Something like set exceptions or a fake vieport that has its own rendering mode? don’t know.
Thanks in advance.

the option in project settings sets the default filtering that nodes will chose.
but this option can be manually changed per node by changing the texture filter value in canvasItem and canvasItem inherited nodes.

in 3D this is done through the material or, in the case of a shader, per sampler2D

Thanks a thousand times!
I wouldn’t imagine it was so easy.