Is there a function that can return a random avalible point on a 3D navmesh?

Godot Version

4.2.1 (Steam)

Question

I want my wander state of my enemy ai to wander to a random location if it does not see a player, and once it reaches it, find another random location on the navmesh. Is there a function that can return a random location on a nevmesh?

Not in 4.2, but there is one in 4.3 see here

Cool, do you know when 4.3 will release? I want to use this as soon as possible.