Is there any way to autocomplete argument in editor?

Godot Version

4.4+

Question

I have a function such as below:

func change_scene(target_scene: String) -> void:
	print("Change to " + target_scene)

Is there any way to autocomplete the argument as a resource path in editor (just like the screenshot)?

1 Like

No, that behavior is not exposed to scripting.

2 Likes