Godot Version
4.6 beta 3
Question
i’ve tried looking for it online but i’ve found no way to get a blend shapes’ name from code. meshes are supposed to have a method called ‘get_blend_shape_name’ but in practice i cannot call it…

does anyone know what I’m doing wrong and if there’s a solution? am i missing something?
thank you in advance! right now i’m matching integers and putting in the string manually but it feels messy ;_;