Is there any way to get a blend shape's name from gdscript?

Godot Version

4.6 beta 3

Question

i’ve tried looking for it online but i’ve found no way to get a blend shapes’ name from code. meshes are supposed to have a method called ‘get_blend_shape_name’ but in practice i cannot call it…

Screenshot 2026-01-08 222428

does anyone know what I’m doing wrong and if there’s a solution? am i missing something?

thank you in advance! right now i’m matching integers and putting in the string manually but it feels messy ;_;

Can you just copy and paste the method?

Sometimes these doesn’t appear but works :3

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OH MY GOD THANK YOU!!! IT WORKED :sob: now i feel stupid, but thank you so much, i should’ve just tried it

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