Godot Version
4.4-dev5
Question
I have a really weird issue regarding how a 2d point light blends with the background of my scene. Everything worked fine, until it just didn’t anymore. The only thing i did between the light working and it not, was running the project, e.g. not changing anythin in the project. The issue is that one of my lights are not blending with the background when the camera is not in a spesific position. I have tried to show this in this video: https://youtu.be/gFdUL9Z3QnM. The light blends perfectly fine with anything other than the background. For example the light still lights up my character and the tilemap. I have tried reimporting the background, but that didn’t fix anything.
The issue only affects lights added after the first time i encountered the problem. I can even duplicate a working light, and then the original still works, while the duplicate don’t. If i delete a light, and the ctrl + z it back, that breaks the light.
The annoying thing is that this first happened literal seconds before i were to commit my changes to the git repo, I was just doing one last check that everything worked. The last commit is so far back that i don’t want to go back to it. (I know I should commit more often)
Does anyone know what is happening? Thanks!