Godot Version
4.2.1
Question
I want to export an update to my app for the apple store. The first export worked fine, with XCodeproject and then the build from that.
I made some changes, the Inputs are the same in the export window as before and i get this error message:
/Users/user/Downloads/NewVersion 3/game.xcodeproj: error: Game has conflicting provisioning settings. Game is automatically signed for development, but a conflicting code signing identity iPhone Distribution has been manually specified. Set the code signing identity value to āApple Developmentā in the build settings editor, or switch to manual signing in the Signing & Capabilities editor. (in target āGameā from project āGameā)
** ARCHIVE FAILED **
My problem is now: I donāt understand what i need to do, as i donāt know how to interact with it with XCode or even if i need to look at XCode here, my search on the internet has brought me nothing.
So please help me and explain me what happens here and what i need to do.
Android export worked like a charm, apple export in the first try as well, but second try i get this error and i donāt know why.