Issue with the music player's interaction with the debugger

Godot Version

4.3

Question

I was playing around with the debugger while reading the manual, and noticed that when the debugger stops on breakpoint, the music doesn’t stop. Is this a known issue?

I think the audio engine is on a separate thread, so yes this is expected.

ooh thx

how do you access the audio thread though, if you can?

The audioserver is a builtin singleton and can be accessed with the global scope AudioServer. Although it doesn’t give you much to work with.

If you want to debug the audioserver source code you can use a native debugger.

aight ty

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