Godot Version
v4.3.stable.official [77dcf97d8]
Question
I am trying to make a simple game, similar to the Jackbox Party Pack, I am using WebsocketMultiplayerPeer for networking and I have run into a weird networking issue.
There are 2ways that you can connect to the server:
localhost, and My Private IP address.
But for some reason, when using standalone, I can only connect using my private IP address, and when using web, I can only connect using localhost? It’s not a CORS issue because when visiting the website using my private IP, it still only works using localhost. When I check my browser console, it doesn’t even report an attempt to connect to a websocket server.