Godot Version
Godot 4.3
Question
I’m having issues when I try to run my exported project.
When running the game in the editor, everything seems to work as expected.
But when I run an exported executable (Windows EXE), a lot of issues occur and stuff breaks.
Most issues seem to be related with the exported game not finding references (failing to load/instance packed scenes)
I’ve changed the directory structure of my project recently, so I suspect it’s some hidden/broken reference paths (example res://old_dir/ instead of res://new_dir/ when exporting ).
Where can I look to fix this?