Issues with global transformation for player movement with tween/interpolated camera change

So I watched your video and re-read your initial post. There is currently a thread going on about Input Components and Movement Components. I recommend it to your attention.

Based on your video, why can’t you just attach it to the Player on a SpringArm3D and let it sit there following the Player? What effect do you hope to get by tweening or lerping the camera? Do you want it to lag behind the player?