Issues with LookAtModifier3D - Attached Hair

Godot Version

4.6.1

Question

Hi everyone. I wanted to ask if any of you have experience with LookAtModifier3D?

I have a rigged model with hair. The hair was rigged a basic.copy_chain (blender) and attached to the head bone (keep offset). after import, the hair is animated in Godot using SpringBoneSimulator3D (works great).

However, when using the LookAtModifier3D to move the head, the hair doesn’t follow. It just stays in place, the head underneath follows the target. Any advice to make the hair move with the head and keep the SpringBoneSim intact? Just as a side, when rotating the head in blender, everything turns correctly.

Any advice is greatly appreciated. Thank you.