This error always shows up whenever I run my game on godot: Cannot call method ‘get_root’ on a null value.
Script: `extends CharacterBody2D
@onready var progress_bar: ProgressBar = $ProgressBar
var player = get_tree().get_root().get_node(“/root/Game/Player”)
var speed: float = 0.01
Called when the node enters the scene tree for the first time.
func _ready() → void:
progress_bar.value = Global.enemyHits
Called every frame. ‘delta’ is the elapsed time since the previous frame.
func _process(delta: float) → void:
progress_bar.value = Global.enemyHits
look_at(player.global_position)
self.position = lerp(self.position,player.global_position,speed)
`
It was working before for a little then it just stopped.
Github: GitHub - kaihan-man/TopDownShooter: This is a topdownshooter