It it possible to use one valid certificate to connect to any computer?

Godot Version

4.3

Question

I’m creating a multiplayer web game using WebSocketMultiplayerPeer.
I want the browser to act as a client and connect to the server.
There aren’t any central servers and the player would need to run the server by themselves on a computer.
It seems like it is impossible to connect to a server from the web browser by using ws:// instead of wss:// which means the server would need a valid certificate.
So normally, for every player, they would need to get a certificate to run the server. I don’t think that’s a great idea.
Is it possible to use one certificate and override something like common_name so it can be able to connect to any server instead of getting another certificate.
(I saw something called common_name_override in the function TLSOptions.client Would that work?)