Keep Track Of Node Positions

Godot 4.2

Hi,

I’m just wondering if my idea is possible before making a start on it as I’m very new to Godot.

Im wanting to make a kind of node graph that doesnt have piped connection but instead the output would be based on the location of the left edge of the node itself. Imagine a loose corkboard style app.

Is it at all possible to gain this information either through the built in node graph or a custom built one?

My main idea is to be able to drag in elements of text and have the app output each node in left to right order.

Hopefully that makes sense.

Edit for context:
This is for a writing application not a game.

Thanks,
Mitchell

You know where each “node” is (properties on the graph node) and therefore where each port is.

I am also doing a node thing. I started from this fellow’s code, which really helped kick-starts things:

hth.

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