I want to code physics interaction for my kinematic character controller. The AnimatableBody3D I’m using already interacts with rigid bodies, but it’s undesired, since I want to apply forces only in my script. I’ve heard using a StaticBody3D for characters is really bad for performance. Is there any other solution?
CharacterBody3D also interacts with rigid bodies. I also need custom logic for my character’s collision response.
Here’s a small tutorial about
RigidBody2D interaction. Character to Rigid Body Interaction :: Godot 4 Recipes Same applies to 3D
I’ve found that the base interaction between kinematic- and rigid bodies doesn’t really matter when applying your own impulses/forces, so this isn’t an issue.
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