Label.set_anchors_preset() not working correctly?

Godot Version

v4.6.stable.official [89cea1439]

Question

I have a label that I want to anchor to the top right, but it works only with the second method. Am I missing something or is it a bug?

extends Label

func _enter_tree() -> void:
	text = "TEST"
    # Does not work
	set_anchors_preset(Control.PRESET_TOP_RIGHT)

    # Works
    #set_anchors_and_offsets_preset(Control.PRESET_TOP_RIGHT, Control.PRESET_MODE_KEEP_WIDTH, 0)

The result:

and remote scene tree shows the correct preset:

When I change the anchors preset at runtime via inspector to something else and back to Top Right I get the expected result:

That’s expected. Control.set_anchors_preset() only updates the anchors and not the offsets while Control.set_anchors_and_offsets_preset() update both.