Godot Version
Godot v4.1.3
Question
I don’t think I’m using this import feature correctly…
Not pictured: the hundreds of other error messages
Having looked up possible solutions, I heard of simply baking the materials in Blender, but it turns doing that is incredibly slow and unpleasant without paid plugins. Then I thought of editing the shaders in Godot, but my options are limited (colours on partially-transparent objects are way off as shown, can’t turn those window frames greyscale like I want etc) and .exr files are seemingly not tolerated for import either. So two questions:
- How do you get around this?
- What should I do