Godot Version
4.3
Question
so this is my question, i want to lengthen the raycast2d in my game using script, and my player structure is something like this,
player(characterbody2d)
|_node2d
|_raycast1
|_raycast2
|_raycast3
added a node2d as a parent for the raycast, I want to create a method inside the player script to be called in another script to lengthen those raycast, (something like a skill upgrade that will lengthen the raycast by a specific amount) is it doable?