4.3
For some reason in godot 4.3 the light occluders cast the shadow above their parent object, I have no idea why it happens or how to prevent it, or if there is a way to do something like a custom light occluder to prevent this
4.3
For some reason in godot 4.3 the light occluders cast the shadow above their parent object, I have no idea why it happens or how to prevent it, or if there is a way to do something like a custom light occluder to prevent this
i don’t see what is wrong here, mind elaborate or show your tree nodes
Does anyone know the solution?
Check Show Behind Parent or reorder the LightOccluder2D above the mesh/sprite