Lighting is treated individually on each mesh making the floor look weird

Godot Version

4.4.1 Stable

Question

I’m working in a 3d environment and I was placing together some floors when I realized that they are being treated individually and it looks very weird. Is there a way I can make them show light like they are all in one mesh without making a new model? This game uses a building mechanic so making these all in one mesh would not work.

It was a rookie mistake… It was because the top of the floor was set to shade smooth. I went in blender, clicked on it with face selection enabled, selected it and right clicked it then clicked shade flat.