Godot Version
3.5.3-stable
Question
I’m trying to add modding support to my game, thinking of either making it with GDScript or perhaps some lua extension, the problem is that modders would have access to things like OS related functions and classes that manage the game in ways it could break when irresponsibly modded. Is there any way I can limit what singletons/classes a script/class can call? I would much rather expose an API specific for modding with it’s own signals and methods. Thank you very much in advance.