Godot Version
4.5 Sable
Question
Good afternoon! I’m working with circuit simulation inside Godot (more speciifcally, making a Circuit Simulator) and would like to know if it is possible to use operations like integration and derivation in Godot.
4.5 Sable
Good afternoon! I’m working with circuit simulation inside Godot (more speciifcally, making a Circuit Simulator) and would like to know if it is possible to use operations like integration and derivation in Godot.
Godot is a game engine, which processes graphics, so there you have it, linear algebra.
Transform2D: 2x2 matrix with positionBasis: 3x3 matrixTransform3D: 3x3 matrix with positionProjectionPlaneHowever, calculus needs a way to represent math expressions, so do it your self, or find libraries of C# etc.
I ended up choosing to make a GDExtension along with the LargeLinearAlgebra extension
I’m not gonna lie, it’s so good to have docs in the current 4.5 version about C++ coding. And I have to dig in into like every C++ file of stuffs I’m going to use, those tough times.
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