Godot Version
4.5.1 stable
Question
Hello everyone,
I am currently fiddling around with RigidBody2Ds and was wondering about a specific “problem” I’ve encountered. I am running the following script on a RigidBody2D with linear and angular damp set to 1.
extends RigidBody2D
var thrust
var i: int
func get_thrust() -> void:
thrust = -(global_transform.x) * 20
func _physics_process(delta: float) -> void:
get_thrust()
if i < 100:
apply_central_force(thrust)
i += 1
print(linear_velocity)
After i reaches 100 and the acceleration (by applying a central force) stopped, I would expect the linear_velocity of the RigidBody2D to reach (0, 0). It decreases until it reaches (-1.041393, -0.485609). Then the deceleration / damping stops and the linear_velocity is not further decreasing.
I was wondering if anyone could explain this behaviour. I tried digging through the Documentation and engine code but couldn’t figure out why this might be happening.
Thanks!