Godot Version
v4.4.1.stable.official [49a5bc7b6]
Question
I have a LineEdit-Node with “Expand to Text Length” enabled. When I remove something from that LineEdit text and the text_changed signal gets called and I call the size attribute of the EditLine, it’s the same size as before the change. The size itself changes but it just doesn’t seem to update the size attribute soon enough when I want to use it.
In my code “_on_word_block_text_changed” is just a renamed “_on_text_changed” signal, “wordBlock” is the name of the LineEdit-Node and "word” is a variable I’m using elsewhere in the code.
Code:
Console:
Is it possible to get the new size when something from the text gets removed? Thanks in advance!

