Godot Version
Godot Engine v4.3.stable.mono.official.77dcf97d8 - https://godotengine.org
Question
I’m trying to display a screenshot of the game that was previously made in another scene, but godot doesn’t seem to find it, even though the path is correct and the screenshot exists. I even check it beforehand with “FileAccess”.
here’s the error message:
E 0:00:01:0396 home.gd:29 @ _ready(): Resource file not found: user://slot1/slot1.png (expected type: )
<C++ Error> Condition "!file_check->file_exists(p_path)" is true. Returning: Ref<Resource>()
<C++ Source> core/io/resource_loader.cpp:288 @ _load()
<Stack Trace> home.gd:29 @ _ready()
and I tested all these methods to load the texture:
§TextureRect.set_texture(ImageTexture.create_from_image(load(path)))
§TextureRect.set_texture(load(path)
§TextureRect.texture = load(path)