Godot Version
4.7.1.stable
Question
Hi ! I’m not sure if i should put it here or in Animation but i feel like it belongs here more.
I extended AnimatedNodeExtension and overriden process_animation_node to have a randomizer between difrent idle or attack or such but when i got to implement it to try it, it did not show up in the right click UI in my AnimationTree’s AnimationNodeStateMachine.
I did try the load button at the bottom and realized that it needed to be a ressource to be put in, is there a way to instantiate it as a local empty ressource instead of having to create ressources in my assets ?
Like you can do with BlendTree ou StateMachine that you can just instantiate inside the AnimationTree.
I have a feeling it’s because it do not extends AnimationRootNode but was wondering if it was still possible somehow ? It would feel way more coherent if it behaved like the other AnimationNode instead of a loaded ressource.