How would I figure that out?
Do you call any `connect` method in any `_ready` method, or in any method that is directly or indirectly called by a `_ready` method, anywhere in your code? Search your entire project for the text “connect”.
Connect is nowhere inside the code at all. If it helps, I connect signals via the Signals tab under the main node.
Are you reloading the scene that’s already loaded, and that scene contains the player scene?
Yes. I queue free the original scene, and then load the saved scene, that both contain the player scene.
Connect your signals that are emitted by the player node using connect() in player’s _ready(), instead of doing manual connections in the inspector.
This fixed it! Thank you so much! Also, I’ll try to see what I can do about those awaits. Thank you everyone who helped!