my problem is loading Image, by path from computer to godot. im making a "launcher" for myself and in order to study, but for unknown cause its not loading, screens below
EDIT: there is a mistake in screen, “nazwa” at start is name of a folder, correctly explained in comments in “RediSciezka()”
Please make sure to post code as formatted text instead of as an image:
```gd
# code
```
Will look like this:
# code
The first warning (“The function “create_from_image()” is a static function but it was called from an instance […]”) means that you should use ImageTexture.create_from_image(...) instead of tex.create_from_image(...).
So the function should look like this:
var img = Image.new()
var err = img.load(sciezunecka)
var tex
if err == OK:
tex = ImageTexture.create_from_image(img)
else:
print("I'm not typing this out")
The errors are there because the file you’re loading (IkonaGry.png) appears to be corrupt.
Is it a non-PNG file that was just renamed to have the “.png” extension? If so, use an online converter to convert the original file to a PNG; just renaming the file doesn’t work.
Otherwise, I suggest opening the file in a program like Paint to see if it’s valid.
Well, there’s a difference between ImageTexture and ImageTexture.new(). You assigned ImageTexture.new() to the variable tex, which means that it has a value of the typeImageTexture. Just ImageTexture alone isn’t a value (so you can’t assign it to a variable) but a class or type. Static functions, like ImageTexture.create_from_image(), are supposed to be called on the type, which is why tex.create_from_image(img) caused a warning. Non-static functions, like Image.load(), need to be called on the value, so Image.load(sciezunecka) would cause an error while img.load(sciezunecka) works.
In the documentation, you can see if a function is static by looking at the tags to the right of its name:
Static:
Not static: