Logically, how would I build this character ability in GODOT:(see example) a dive that ends in a prone state?(EXAMPLE OF A LOGIC: DO I USE A ONESHOT NODE THAT HOUSES A STATEMACHINE[something I’ve tried to little success])- I’m open to multiple ways to do it, I just can’t seem to figure it out at the moment and would like some help with a logical approach and possibly coding.example of the dive
The dive is just one more state in the state machine that leads to the prone state. No need to overcomplicate it. Just use a regular state machine for animation.
im using a tree at the moment and must be super confusing myself, CAN YOU PLEASE elaborate just a bit more with maybe an example as to what you mean? I’d super appreciate it
this is a state machine within my tree