Godot Version
4.1
Question
Logically, how would I build this character ability in GODOT:(see example) a dive that ends in a prone state?(EXAMPLE OF A LOGIC: DO I USE A ONESHOT NODE THAT HOUSES A STATEMACHINE[something I’ve tried to little success])- I’m open to multiple ways to do it, I just can’t seem to figure it out at the moment and would like some help with a logical approach and possibly coding.example of the dive



