Godot Version
4.2
Question
My problem is that there is a long pause at the start of my game which probably shouldn’t be there which is annoying for people who want to play my game. For whatever reason most of the pause comes after a _ready call and then the games starts the main menu at the first _update call.
Is there any general advice that someone could give to help speed this up at all? I’d be happy to provide additional information if that would be helpful.