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Question
Can't control Mouse when Switching to Next Scene, is it a pause issue or character control issue?
In the main level scene you have to click to start controlling the character, I was wondering if that could be causing the problem? Or is it something else with how the “Win” scene is loaded?
func _input(event):
#Misc. Controls ---------------------------------------------
#Input = "Left Click" to Capture Mouse Movement i.e. Control the camera.
if event.is_action_pressed("left_click"):
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
“Win” Scene, all the green-ish buttons aren’t clickable, and I can’t use my mouse, have to alt + tab to close out of the game :
Script for how the Win conditions are met :
#Viewer Count
func _add_viewers(new_viewer_count: int) -> void:
_viewer_count = new_viewer_count
_viewer_count_label.text = "Viewers: " + str(_viewer_count)
if new_viewer_count >100:
$"../WinTimer".start()
move_speed = 0
$Musik.stop()
$"../Party".play()
mouse_sensitivity = 0.0
$"../ColorRect/AnimationPlayer".play("fade_IN")
func _on_win_timer_timeout():
_Win()
func _Win():
get_tree().paused = false
get_tree().change_scene_to_file("res://Win/win.tscn")
^ I tried adding the “get_tree().paused” line in my Win function, to see if it would help any but I’m not sure if I did that right…