Low FPS on basic movements 3d

Godot Version

<Godot 4>

Question

<Why are some actions have a low FPS rate (1 FPS) ?>
Hello, i’m new to godot, and i’m searching an awnser. With 'basic movements 3D, my jump action run at 60FPS.
However, my walk actions (up, down, left,rgiht) walk from 1 to 3 FPS.
image
here is my nodes, and also, _^hysics_process takes 99.9% on the debug section. I hope someone knows the awnser.

There’s no telling what the issue if you don’t provide all the relevant information. Your image is showing a script attached to your CharacterBody3D. That script is highly relevant.

Also, please show some respect for your fellow forum user. There’s nothing worse than seeing a topic/post riddled with spelling mistakes and formatting issues.

Okay. What info do you need ?

here is the script, and if you want, ask me any information. I’ll be glad to provide them to progress.

Are any of your collision shapes very complex? It sounds strange that such a simple scene, using what looks like the default CharacterBody3D script, should have these performance problems…

They aren’t, i used the trimesh collision system for the floor, and a sibling for the character.

I activated ‘cropping’ in the project settings and the FPS are back to normal. How can i archive this ?

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