I don’t know how many of you use a Mac with Apple Silicon when using Godot, but I’ve noticed huge performance gains in Godot 4.3 Standard (GDScript) after installing the latest Mac OS Sequoia 15.1.
In general both my CPU and GPU load had dropped by nearly 50% just by installing the latest Mac OS. Obviously they are learning how to better control their hardware, it was always going to take a little time, when completely changing architecture. I haven’t reinstalled Godot just done the OS update.
I know the Godot team is working toward a native Metal renderer, but forward + and Vulkan on metal is just brilliant.
Clearly my project is very different from others but it’s nice to see a positive improvement just by a service pack install.
Sounds good. The last time I did a major update on MacOs it was a disaster and I had to revert.
I currently have 14.5 installed on a Macbook Pro with an M2 Max processor.
Improving performance would of course be nice.
Sorry to hear that. I have worked with and for Apple/Unisys for over twenty years, doing all sorts of technical roles, though never in a retail store, except once in Hawaii when I was on holiday (strange story). In all that time and since I have never had a problem during an update.
In my experience with troubleshooting faults for clients most issues occurred due to lack of disk space.
I’ve never been able to fill any hard disk I’ve ever had, guess I don’t hang onto stuff as much as others, I’ve only used 57gb on this 512gb machine including the OS and all the Apps. This machine is a Mac Studio with a M1 Max processor, it’s an amazing machine.
Sounds like you had an exiting career. Hope you don’t get me wrong. I really like my Macbook pro. I bough my first PowerMac 2002 just shortly after seeing Steve Jobs on a show in Paris.
The report about your update sounds ensuring and I will try to make the update one of these days.
You are right!! Just installed the release version of 15.2 which came out today, Graphics and CPU performance have dramatically increased in my project with Godot 4.3, while both CPU / GPU time and load percent have decreased.
Very impressed. Can’t want for 4.4 stable and the native Metal renderer.