Hello everyone, I’m currently working on a game with my friends so we usually push out our changes to main from our branches and then pull from main to our own branch. However, this recent update has caused an error where I’m unable to open main.tscn. When I googled this issue it told me it usually has to do because the file changed locations but in my case it hasn’t, it’s still in the same folder it is.
The errors that the editor is throwing is saying to make sure resources have been imported by opening the project in the editor at least once, but I’m not sure how I can check if I’m unable to even open the scene. It throws these errors when I try to open.
I wanted to post more info and screenshots but I’m unable to because I’m a new user and apparently I’m limited to one screenshot per post. I’ll probably reply with the other info.
It sounds like you are using some version control.
So from the errors shown I think the main culprit is that first error about resources parsing error. There is something wrong with the tscn file and could not be parsed. At least that is what Godot’s source code is saying.
I would revert the change. Or investigate the text changes at line 209 the the main.tscn file to see what happened.