Godot Version
4.2.1
Question
Thanks to all of you who are looking at this post.
I’m figuring out how to sound out running water in a stream using AudioStreamPlayer2D.
My problem is that the audio is coming from one point (transform x,y) and can only be heard in a circle around it (max distance). I would need it to come out of each Area2D part equally (the whole area, not the point), as my intention was to plot a path around the stream. The player should hear the sound of the stream as they approach it.
Is this somehow more solvable than creating a bunch of Area2D side by side and wasting computational resource?