Godot Version
4.3
Question
I have a 3D project and I want to make an effect appear behind of a specific object. Think of a torch, I want it to look like this:
(with the wood in front)
Using the “no_depth_test” property makes the wood appear in front of every object in the scene, not just the fire. Do I need to restructure my project around some viewport technique or there is an simpler way to achieve this effect?
Thanks in advance!