Making a water shader in Godot Mobile

Godot Version

Godot 4.4.0

Question

I want to make a simple flat water shader in Godot 3D using the mobile renderer, I know how to create the scrolling normal maps to mimic the waves and I know how to make the Fresnel effect but I don’t know how to make the depth fade effect, water Refraction nor the edge detection effect to make foam, I need help here.

Hi, this might work?

Anything that is done on pc can work on mobile too!

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