Godot Version
Print the Printer to Console
I’m looking for a way to somewhat automate a way to identify who printed what, since I have a lot of scripts all printing different things.
Is there a way to make it so that when an object prints to console, it states its name alongside whatever it’s printing? (Like an addon for this or smth that makes links I can click on to take me to the thing that printed a message.)
I’m considering just doing this manually by having each and every print(“text”) command include the name of the object (IE “message” → “ObjectName: message”), but we have technology, no? (Or this sorta old fashioned way will do, if no one has a solution…)