Godot Version
4.5
Question
im trying to make a really simple animatiion by just moving the texture alittle with time so i created a gdscript to do that the script is running with no errors but while there is no real changing inside of the game itself
extends Node3D
@onready var my_mesh_instance =$dashpad_1st
var material
func _ready() -> void:
material = my_mesh_instance.get_active_material(0)
func _process(delta: float) -> void:
material.uv1_offset -= Vector3(0, 1, 0)
this is my code hope to get help
#note: im using an material overlay for the texture