Manually created buttons inside a Accept dialog fill up all avaliable space

Godot Version

4.4.1

Question

As the title implies, I attempted manually adding a button to an AcceptDialog in the editor (wanted a toggle button placed above the other two, rather than the kind of button created by add_button) but no matter wich size flags I place, wich anchors, or wich size I set in the editor, it allways takes up the entierty of the space inside the Window

Even inside the editor, just changing the button’s text or adding another button child to the AcceptDialog causes it to fill everything up again

Not game breaking, but very anoying, and I have no idea what could be causing it, so any help would be much appreciated

You may have to re-create some of the AcceptDialog functionality with a Window; the AcceptDialog is only built to use add_button for more options.

Honestly I think I’ll just use add_button if this isn’t easy to solve. A slightly fancier menu isn’t worth the effort when this particular popup will only show up once for every player