Godot Version
4.4.1
Question
As the title implies, I attempted manually adding a button to an AcceptDialog in the editor (wanted a toggle button placed above the other two, rather than the kind of button created by add_button) but no matter wich size flags I place, wich anchors, or wich size I set in the editor, it allways takes up the entierty of the space inside the Window
Even inside the editor, just changing the button’s text or adding another button child to the AcceptDialog causes it to fill everything up again
Not game breaking, but very anoying, and I have no idea what could be causing it, so any help would be much appreciated