Margin container displayed wrongly in game level scene

Godot Version

Godot 4.2.2

Hello I created this control node called “sideboards”. You can see it in Image1.
But for some reason it looks completely different when I put it into my game level scene - image2. No matter what I do, the white ColorRect will always appear below all other scenes. At least it seems to me like that. I don´t understand why?

Does somebody have an idea?


Best regards,
Jaymes

Does the ParallaxBackground draw a black background?

Hi, thanks for replying.

No, this black background was just for demonstration purposes in this forum.

I must say that I fixed the code but simply creating a new identical scene. This one works. It might have been a bug or something I wasn´t aware off that changed.

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