Godot Version
4.6.1
Question
Today I noticed something very weird:
When I’m running the exported .exe file, my game is seriously lagging and runs at around 20 fps. When I’m launching it in the Editor, I get my usual ~120 fps and an overall good Performance.
First I thought it’s because I’m using custom build-templates, so I used the original ones - same outcome.
I even switched back to the 5.4 branch, same story.
I then tried to download the latest Godot Version with it’s latest export-templates. Nothing helps, the game is performing miserably in it’s exported form.
It doesn’t matter if I set the build to debug or release.
Has anyone encountered something like this before?
My Renderer is set to forward+, and I’m experiencing this on my Desktop PC.
What could cause this strange behavior?